

Here, you’ll find Esker’s Signal scope Log.


Once you land on this new planet, make sure you move towards the North Pole to check out the first point of interest. You can lock onto it and enable autopilot to get here. The first place you need to visit is Attlerock, a small asteroid orbiting your home planet. Now, make sure you suit up and buckle up before leaving! Exploring the Attlerock You’ll watch this wacko PowerPoint presentation at the museum and get the launch codes from Hornfels. You can play Hide and Seek with the local children, practice being an astronaut in the Zero-G Cave, and visit the local museum. Enjoy a lovely chat with the four-eyed villagers, and maybe eat some marshmallows too. Timber Hearth: Fixing the Nodes, Finding the Launch Codes… and Playing Hide and SeekĪrise and explore your homeland. Outer Wilds Walkthrough: PART 1: Back at Home PART 9 | Piecing it All Together: Use the Nomai’s Vessel to end it all.PART 8 | Why am I on a Time Loop Again?: Read about the Ash Twin Project and their (working!) warp core.PART 7 | The Missing Escape Pod and the Mothership: explore Escape Pod 3 and the Vessel and uncover the secrets of the Nomai’s arrival to this galaxy.PART 6 (fitting, I know) | The Quantum Moon and the 6th Location: land on the Quantum Moon, explore its changing surface, and warp to the sixth location, where you will meet Solanum.PART 5 | The Missing Harmonica Guy and Intergalactic Fauna and Flora: explore Dark Bramble, find Feldspar, and learn about the uses of jellyfish.PART 4 | Exploring the Hourglass Twins, on the Clock : uncover the secrets hidden in Ember Twin and Ash Twin before you’re covered in sand.PART 3 | Becoming a Quantum Nerd: get acquainted with the rules of quantum physics.PART 2 | Your 22-minute Short Career as an Astronaut: take your first steps into space as you explore Brittle Hollow.

